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Almost a year ago, I wrote a post on How to hide all the edges of an object. Although what it's there is still valid if that is what you need, there is a much better way to do this.
You simply need to select the geometry you want to hide the edges of, and go to Window --> Soften Edges. This will bring the smooth soften edges dialog box to the screen, where you can play with the options of how to soften (hide) those edges.
As a quick example see how this surface created with Soap Skin Bubble, was soften to show how I wanted.
What you need to understand though, is that you are not just hiding the edges, you are joining the two faces too. The resulting surface will be one.
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Yes! The resulting surface will be one, but when you want to apply materials on that surface,the result we'll get is that, the material is not only applied on 1 surface, but it'll applied on how many the original object it was before we smoothen it
ReplyDeleteYes! It is smooth if we only need to apply painted materials, i.e; Painted Walls. But if we need to show the smoothed curve we did with a photo images material, like what I've did, then it'll be a problem.
I don't know whether this comment, will help me out...
Anybody with knowledge to help?
Thanx!
Jim,
ReplyDeletepaing the resultinf surface while beeing inside the component group and it should work. I just tried it and it works fine. If you apply the material from outside the component/group, then it is when it applies the texture to each face separately.
I'll post a more comprehensive explanation about this issue tonite, thanks for asking!
@JimAlifSin
ReplyDeletethis is the post I mentioned I was going to Write
Apply Texture to a curved Surface